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Hands-on with PoE's biggest expansion, which concludes its campaign with 24 new bosses and sweeping balance changes.
Ten minutes into Route of Exile and I'm throwing ice magic at a god. He seems unimpressed, tossing back orbs and bolts of crackling energy that can kill me in one or two hits. Then he brings towering statues to life and they lumber after me, swinging giant swords that I dodge in a half panic.
Luckily I have an ace in the hole: a totem I can place that aggros the boss and his mobs, giving me a few seconds to glance at my health, pop some healing and mana flasks, and lay on the damage. Ice flies from the hands as fast as I can clickclickclickclick. When the boss goes into full-on bullet hell mode, I can hide behind one of the immobilized statues for a couple key seconds associated with safety. I finally land the killing blow… to his first form. Avarius becomes Innocence, as well as my hands start sweating.
This was the hell of an introduction to Path of Exile, but according to lead programmer Jonathan Rogers, Avarius is something like the fifth or sixth most impressive and elaborate boss of The Fall regarding Oriath, Path involving Exile's new expansion. There are 24 brand new boss battles, and most of them are gods, that ties into the expansion's biggest gameplay addition, the Pantheon system. Put simply, as you slay your way through the gods and demigods connected with Path of Relégation, you'll earn a new buff from each that can be equipped in the new Pantheon menu. Buy Path Of Exile items It's essentially any mural of all the gods you've murdered in The Fall of Oriath.

https://www.randyrun.com/Path%20Of%20Exile_items/

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