ANIMATION / GAMEPLAY
Replaced Cheap CSGO Skins all player body animations (Existing character models retained for demonstration compatibility)
Replaced all world model tool animation
Updated discussed player skeleton
Re-rigged all player model geometry and gamer scaffold animation
Up-to-date animation networking to continually synchronize animation state instead of periodically latching
Player animation sequence selection is currently server-initiated
Added brand new player states such as bomb defusal as well as ladder climb presents
Added thirdperson tool deploy animations to more accurately represent viewmodel deploy condition
Extended all vertical aim matrix ranges to encompass nearly all vertical aim pitch so weapons line up precisely to firing angle
Added reverse-bone-merge animation support therefore weapon models may store and play independent animation on the player holding all of them
Added support for arbitrary numbers of articulated mechanical parts on world weapon models
Updated weapon globe model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
Added physics motion to holstered attachment weapon locations
Added support for non-polygonal capsule-shaped strike volumes, defined with a line segment as well as radius
Replaced discussed hitboxes with brand new capsule-based set
Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
Ragdolls now presume more exact pose of their parent gamer on physics init
Re-built animation statemachine to support blending locomotion over any tool aim or activity poses
Enabled support for dynamic gamer animation layer re-ordering
Sequence blendlayers right now correctly contribute to calculated cyclerate
Added defuser cables and multimeter model
Added hlmv support for tablet rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, in addition numerous small repairs
Added model file format support for called bodygroups, combined physics hulls, activity modifiers and animation system specific metadata
UI
Fixed a bug where the mini-scoreboard armor/helmet information was not showing for coaches
Additional sv_show_voip_indicator_for_enemies server convar. If set, it is going to make it so the ‘voice chat’ icon shows over enemy gamers as well as allies once they are using their mic.
Added sv_showbullethits function to visualize server-confirmed hits and near-misses on listen machines
RENDERING
Fixed improper stencil state within glow pass making
GAMEPLAY
Added dynamic player culling to avoid players and weaponry poking through thin walls and revealing their position
M4A1-S:
Reduced price
Reduced armor penetration
Reduced ROF
Increased base spread
Zeus x27
Reduced price to $100
Dual Berettas
Increased armor penetration
Increased range modifier
GOTV
Added viewmodel position lerp to gotv camera transitions
OVERWATCH
Players can now report enemies for anti-competitive CSGO AWP Skins griefing (i. e. deliberately losing).
Buy CSGO Skins Here: http://www.csgo4skin.comBuy CSGO Skins Here: http://www.csgo4skin.comBuy CSGO Skins Here: http://www.csgo4skin.com